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Draft Georg Glaeser

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In this page talks about ( Draft Georg Glaeser ) It was sent to us on 27/05/2021 and was presented on 27/05/2021 and the last update on this page on 27/05/2021

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Georg Glaeser (* 1955 in St. Johann im Pongau) is an Austrian mathematician and since 1998 professor for mathemathics and geometry at the University of Applied Arts Vienna. He studied mathemathics and geometry at the TU Wien from 1973 to 1978 from where he also received his doctor's degree in 1980 , Walter Wunderlich being his advisor, and obtained his habilitation. He was visiting professor at Princeton University from 1986 to 1987. He is author of numerous books in the areas of Computergeometry/Computergraphics, Mathematics, Geometry, Photography, and Evolutionary Biology. One of his research interests is the intersection of mathemathics and biology.

Publications

  • Math Tools – 500+ Applications in Science and Arts. Springer, 2017.
  • with Hannes F. Paulus und Werner Nachtigall: The Evolution of Flight. Springer, 2017.
  • with Hannes F. Paulus und Werner Nachtigall: Die Evolution des Fliegens. Springer Spektrum, 2017.
  • with Hellmuth Stachel, Boris Odehnal: The Universe of Conics. Spektrum, 2016.
  • Geometrie und ihre Anwendungen in Kunst, Natur und Technik. Spektrum, 2005. 3. Auflage 2015.
  • with Hannes F. Paulus: The Evolution of the Eye. Springer, 2015.
  • with Hannes F. Paulus: Die Evolution des Auges. Ein Fotoshooting. Springer Spektrum, 2014.
  • Der mathematische Werkzeugkasten. Spektrum, 2004. 4. Auflage 2014.
  • Nature and Numbers. Edition Angewandte Ambra, de Gruyter, 2014.
  • Geometry and its Applications in Arts, Nature and Technology. Edition Angewandte, Springer, 2012.
  • Wie aus der Zahl ein Zebra wird. Springer Spektrum, 2010.
  • with Konrad Polthier: Bilder der Mathematik. 2. Auflage. Spektrum, 2010.
  • Bilder der Mathematik. Spektrum, 2009.
  • Praxis der digitalen Makro- und Naturfotografie. Spektrum, 2008.
  • with Hans-Peter Schröcker: Handbook of geometric programming using open geometry GL. Springer, 2002.
  • with Hellmuth Stachel: Open Geometry: OpenGL(R) + Advanced Geometry. Springer, 1999.
  • Von Pascal zu C/C++. Pearson Education, 1996.
  • Fast algorithms for 3D Graphics. Springer, 1994.
  • Amiga 3D-Sprinter. Pearson Education, 1993.
  • Objektorientiertes Graphik-Programmieren mit der Pascal Unit Supergraph. Teubner, 1992.
  • 3D-Programmierung mit Basic. Teubner, 1986.

  • Homepage, University of Applied Arts Vienna

 
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